Balle[] tabBalle= new Balle[100];
class Balle {
int posX, posY;
int depX, depY;
int r,v,b;
// le constructeur
Balle (){
posX=int(10+random(180));
posY=int(10+random(180));
depX=int(-5+random(5));
depY=int(-5+random(5));
while(depX==0 || depY==0){
depX=int(-5+random(5));
depY=int(-5+random(5));
}
r=int(random(256));
v=int(random(256));
b=int(random(256));
}
void afficheBalle(){
fill(r,v,b);
ellipse(posX,posY,20,20);
}
void depBalle (){
if (posX<10 || posX>190){
depX=-depX;
}
if (posY<10 || posY>190){
depY=-depY;
}
posX=posX+depX;
posY=posY+depY;
}
}
void setup() {
size(200,200);
noStroke();
for (int i=0;i<tabBalle.length;i=i+1){
tabBalle[i]=new Balle();
}
}
void draw(){
background(255);
for (int i=0;i<tabBalle.length;i=i+1){
tabBalle[i].depBalle();
tabBalle[i].afficheBalle();
}
}